General Achievements -designed custom audio production pipeline -provided feedback for junior and standard sound designers -trained new sound designers -created internal docs and video tutorials Tech Achievements -dialogue system for UE projects -tool for managing VO files -tool for connecting REAPER and Wwise -tool for batch exporting of audio files -tool for easy creation of daily worklogs Pagan: Absent Gods AUDIO -sound design for characters, ambiences and environment -sound implementation (Wwise + UE) -foley and VO for characters -additional music -announcement trailer music TECH -AI based dialogue management system -music playback and implementation system -loading system for audio banks HOPA Projects AUDIO -sound design for interactions, puzzles, environments and cutscenes -sound and music implementation (proprietary game engine) TECH -ingame sound mixer -system for automatic implementation of audio -music debugging system GAMEPLAY PROGRAMMER -developed and designed gameplay for HOPA games -designed puzzles, interactions and bossfights -created and implemented placeholder graphics and animations -wrote dialogues and descriptions -trained junior gameplay programmers -gave feedback and reviews to junior programmers